Download the material converter.zip file and extract it into a folder on your computer. In Cinema 4D, open the drop-down menu: Script User Scripts and click 'Run Script.' Navigate to the unzipped material converter folder and select the 'InstallerPoliigonMaterialConverter' script. Corona, vray corona convert CONVERTER plugins script. Vray 3.4.01 for 3ds Max 2014 Software; Sigershaders Vray Material Presets Pro V4.16 for 3ds Max 2013-2017.
Check for news, ask questions and make propositions at our forum.- Materials/Objects ID Management – EffectsChannelSet v1.60 [Updated: Dec. 24 2017]
- Render RenderElements [Updated: December 29, 2015 – Adds support to Vray 3.20.]
- Show Map in Viewport [Updated: Nov. 9 2009]
- SaveMaterialToLibrary
- Assign Material to selection
- Instance Materials and Maps by Name and Class [Updated: Oct. 30 2013]
- Get Material From Selected
- Select by Material [Updated: August 11 2010: fixes a bug for max 2010]
- Set Selection Filter [Updated: Oct. 2 2009]
- ConvertToBaseObject[Updated: May 11 2010]
- FixUtilities [Updated: Sep.24th 2009]See post “Resolve rendering issues with FixUtilities script”.
- StackTopBottom
- Remove Missing Plugins [Updated: September 3 2015]Remove a missing plug-ins for materials, textureMaps, geometry and modifiers.
- PivotFromObject
- SetSelectedFaceID
- VRayProxy: Export Mesh to VRayProxy with material. [Updated: April 26 2017]
- VRayProxy: Create V-Ray Proxy with material.
- VRayProxy: Load V-Ray Proxy Material.
- Sweep Profile [Updated: September 3 2015]Script for a quick and convenient applying of profiles to shape with a modifier Sweep.
Included to Trackscripts pack with 10 prepared to using architectural profiles. - Convert Vrimg to Exr [Updated: February 2 2015 – Adds support to latest Vray versions.]
- Vray Quick-Render Utility for creating fast test-renderings. [Updated: February 5, 2016 – Adds support to Vray 3.20.]
You may also like
Project Manager
$75.00
3DS Max projects tend to utilize many 3D files such as models, images, IES photometrics, and materials. 3D files are used in complex projects for design, gaming, animation, and engineering. It may be difficult to keep up with and manage without plugins, especially if you’re working on multiple projects at a time.
Project Manager makes large, complicated projects much simpler by organizing your files according to projects, objects, sections, and more. The user may define as many categories and folders as they wish.
The drag-and-drop interface featured in Project manager also greatly reduces the time and effort involved in completing projects, allowing for an intuitive and user-friendly way of working, even for inexperienced 3DS Max users.
FilePathFinder
$22.50 – $35.00
- Asset Tracking Manager for 3ds Max.
- Find, collect and relink asset files.
- Archive 3ds Max scenes
- Support to all modern renderers.
- Support to XRefs.
- Support to any type of resources (images, HDR, Proxy, IES, shaders&etc.)
- Select objects or materials by link.
Models Manager
$30.00
- This utility will help you with organizing
and using 3d models in the 3ds Max. - Manage Assets for 3d Models [new]
- Preview thumbnails for 3dsmax files.
- Keep links to favorite folders and files.
- Searching files by tags and file-names.
Batch Render&Relink
$18.00
- Rendering thumbnails for 3d models, materials and IES photometric files.
- Ability for using a custom studio.
- Search for missing assets.
- Relink & collect assets in a batch mode.
- Auto-check for updates.
Note: this tool also included to
Project Manager and FilePathFinder PRO.
Project Manager and FilePathFinder PRO.
Materials Manager
$35.00
- This utility will help you with organizing
and using materials and maps in the 3ds Max. - Assign materials to models.
- Manage Assets for Material Libraries [new]
- Cataloging Material libraries
- Full support to all types of Drag&Drop (Cataloging, assigning & etc.)
- Interactive rendering previews for materials*
- Rendering thumbnails using a custom studio.
- Ability to auto-fix Texture paths for merged materials on the fly
- Save/Restore Materials with modifiers
*Available in 3ds max 2013 and higher.
Max File Viewer
Utility for viewing max files and creation of a preview.
The transition between files is carried out either by double-clicking a file name or with arrow on the side list.
Checkbox Adv. on the top indicates whether to add to the list files for that already have previews.
Be careful when you use the button “Delete” – after it pressed file who choosen and open will be deleted from hard drive!
But before deleting warning appears on the disposal with possibility of cancellation.
Utility for viewing max files and creation of a preview.
The transition between files is carried out either by double-clicking a file name or with arrow on the side list.
Checkbox Adv. on the top indicates whether to add to the list files for that already have previews.
Be careful when you use the button “Delete” – after it pressed file who choosen and open will be deleted from hard drive!
But before deleting warning appears on the disposal with possibility of cancellation.
Extended Auto Backup
This script moves old files with a versioning into to backup folder every time you hit save,
that means that you never overwrite on top of another file, and you never lose anything.
This script moves old files with a versioning into to backup folder every time you hit save,
that means that you never overwrite on top of another file, and you never lose anything.
AutoSave
The copy of the open file is saved with specified time interval in the folder “AutoBack”.
The copy of the open file is saved with specified time interval in the folder “AutoBack”.
ConvertToBaseObject
Converts all selected objects in the Edit Poly or Editable Spline
depending on the class of a selected object.
Instances links will be saved.
Easy to use in the quad menu.
Converts all selected objects in the Edit Poly or Editable Spline
depending on the class of a selected object.
Instances links will be saved.
Easy to use in the quad menu.
https://youtu.be/Z_7vOZK7wx0Video can’t be loaded: Convert To Base Object Script (https://youtu.be/Z_7vOZK7wx0)
FixUtilities
Set of tools to find and fix problems with objects and materials in scenes.
* Added a possibility selection materials with reflect, refract, displace and interpolation.
“Missing UWV” function based on script from Alex Cooper.
Set of tools to find and fix problems with objects and materials in scenes.
* Added a possibility selection materials with reflect, refract, displace and interpolation.
“Missing UWV” function based on script from Alex Cooper.
MultimatName –
Script to rename submaterials or names of MultiMaterial in the active slot of Material Editor.
Name fields are filled in the names of the same name submaterials,
provided that there is no syllable in the name of «mate» and the name of non-empty.
Script to rename submaterials or names of MultiMaterial in the active slot of Material Editor.
Name fields are filled in the names of the same name submaterials,
provided that there is no syllable in the name of «mate» and the name of non-empty.
With ctrl-key handled all multimaterials of scene.
With shift-key submaterial name is taken from the field name.
By default, processing is performed only for one multimaterial to ensure
that it was easier to control the process of renaming.
With shift-key submaterial name is taken from the field name.
By default, processing is performed only for one multimaterial to ensure
that it was easier to control the process of renaming.
Instance Materials and Maps by Name and Class
v.1.2 – Added an ability to place similar materials into Slate Material Editor.
v.1.2 – Added an ability to place similar materials into Slate Material Editor.
Place instanced materials into Material Editor by pressing the button “Place to Mat Editor”.
Choose a desired material and press the button “Make Instance” for converting all other similar materials to instanced.
Choose a desired material and press the button “Make Instance” for converting all other similar materials to instanced.
https://youtu.be/ahh7yDy4KSgVideo can’t be loaded: Instance Materials by name and Class (https://youtu.be/ahh7yDy4KSg)
- Management Materials and Objects ID.
- Automate creation of Render Elements.
- Assigning a wirecolor for objects.
- Automate creation of MultiMatteElement for V-Ray renderer.
- Automate creation of MatteRenderElement for Mental Ray renderer.
- Automate creation of CMasking_Mask for Corona Renderer.[*new]
See tutorial “A Short Look at a 3DsMax to Fusion Post Workflow” from Kevin Shane on Cgtuts+.
Render RenderElements
Script for rendering colored masks in reflections.
Color nonreflective material is given at random.
The threshold of reflection color defined by user.
Before rendering Materials with a chosen color will be converted to absolute mirror.
Script for rendering colored masks in reflections.
Color nonreflective material is given at random.
The threshold of reflection color defined by user.
Before rendering Materials with a chosen color will be converted to absolute mirror.
PhysicalCamLister (VrayCamLister)
Its a simple script for VRay & PhysicalCameras management in your scene.
Its a simple script for VRay & PhysicalCameras management in your scene.
Export Mesh to VRay Proxy with material
Show Map in Viewport
Allows your to include the display of textures in viewport appointed to a diffuse color of material.
When you press shift the display is switched off.
Allows your to include the display of textures in viewport appointed to a diffuse color of material.
When you press shift the display is switched off.
Assign Material to selection”
Allows you to assign a material from the active slot for selected objects, even if you close the Material Editor.
Allows you to assign a material from the active slot for selected objects, even if you close the Material Editor.
Get Material From Selected”
Places materials from selected objects to the Material Editor.
Places materials from selected objects to the Material Editor.
Select by Material
Selects unhidden and not frozen objects with the material or with texture from active Medit slot, if necessary, opening groups.
Use ctrl-key for adding objects to current selection.
Use shift-key for select visible, hidden and frozen objects with material from active Medit slot.
Selects unhidden and not frozen objects with the material or with texture from active Medit slot, if necessary, opening groups.
Use ctrl-key for adding objects to current selection.
Use shift-key for select visible, hidden and frozen objects with material from active Medit slot.
Copy Material and Modifiers
Apply to selected objects a material from picking in viewport object.
Use shift key to copy modifiers.
Apply to selected objects a material from picking in viewport object.
Use shift key to copy modifiers.
Select by Material
Script fo select objects with Material or texture from Active Material Editor Slot
By default will be select only for visible objects
You can use Shift key for select Hidden and Frozen objects
With Control key uoy can add new selection to current selection
Script fo select objects with Material or texture from Active Material Editor Slot
By default will be select only for visible objects
You can use Shift key for select Hidden and Frozen objects
With Control key uoy can add new selection to current selection
Isolate Selection
Written for replacement the standart which doesn’t correct work with frozen objects and xRefs.
Written for replacement the standart which doesn’t correct work with frozen objects and xRefs.
Save Restore Selection
Allows you to save a set of selected objects.
Set is restored in the absence of singled out or when you hold the keys SHIFT
Use CTRL key to adds to previously saved set of selected objects.
Use ALT key to deducted from a previously saved set of selected objects.
Allows you to save a set of selected objects.
Set is restored in the absence of singled out or when you hold the keys SHIFT
Use CTRL key to adds to previously saved set of selected objects.
Use ALT key to deducted from a previously saved set of selected objects.
Cycle Coordinate System
Allows you to quickly switch between a standard coordinate system mode «View» and «Local»
at work on the upper level of the facility or «Parent» when using subobject.
Convenient to assign to the shortcut .
1st gear translates the coordinate system to the «View»,
2-nd offers select an object on which will be oriented coordinate system.
Allows you to quickly switch between a standard coordinate system mode «View» and «Local»
at work on the upper level of the facility or «Parent» when using subobject.
Convenient to assign to the shortcut .
1st gear translates the coordinate system to the «View»,
2-nd offers select an object on which will be oriented coordinate system.
Set Selection Filter
Very useful script.
Script for quick set the Selection Filter.
Allows you to create custom filters
for Classes (for example-Box), for Superclasses (for example-Geometry),
Modifiers, Materials, Vertex count or Instanced objects.
Very useful script.
Script for quick set the Selection Filter.
Allows you to create custom filters
for Classes (for example-Box), for Superclasses (for example-Geometry),
Modifiers, Materials, Vertex count or Instanced objects.
https://youtu.be/LSV-y0XlZPkVideo can’t be loaded: Set Selection Filter (https://youtu.be/LSV-y0XlZPk)
QuickSelect&Rename
https://youtu.be/jJhBsWygoAwVideo can’t be loaded: QuickSelect&Rename (https://youtu.be/jJhBsWygoAw)
Convert Vrimg to Exr
This script allows you to convert Vrimg files to EXR .
It is possible to convert files into one EXR file with all channels or only selected channels to different EXR files.
This script allows you to convert Vrimg files to EXR .
It is possible to convert files into one EXR file with all channels or only selected channels to different EXR files.
If you like my scripts,
you can thank me by clicking this button.
you can thank me by clicking this button.
PG.CamSelect
.
Change camera quickly with your mouse wheel.
• Hit the keyboard shortcut
• Scroll your mouse to change camera
• Left click / 'C' to accept and close popup
• Right click to accept and select camera
• Esc to return to previous camera
• Scroll your mouse to change camera
• Left click / 'C' to accept and close popup
• Right click to accept and select camera
• Esc to return to previous camera
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Project Manager
Project Manager - Asset Browser for 3ds Max
- Easy to organize and use 3ds Max Models, Materials, Textures and IES Photometric Lights.
- Merge Models, Materials, Bitmaps and IES using Drag& Drop.
- Store/Create Proxy with materials.
- Interactive rendering previews for Materials, IES Photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files.
- Show native previews for 3ds Max files, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI & etc.
- Support to Substance textures
- Search files by tags and file-names.
- Power Asset Tracking Management.
- Support to most used renderers like V-Ray, Corona, Octane, Mental Ray, Maxwell & etc.
Changes for Project Manager v.2.96.00:
- Simplifies a method of adding a new material library:
Now user can start create a new material library from any place of material treeView. - Adds an ability to rendering previews using Corona Frame Buffer
- Minor interface changes
- The 'Save Selected' now saves the nodes without materials in Slate Material Editor only if the option 'Clear Unused Assets' is checked
- Hidden categories remain as hidden when merging models which categories are hidden
- Fixes a potential issue with interactive rendering preview for 3D files
- Fixes some minor issues with API
- Fixes an issue with merging models.
Changes for Project Manager v.2.95.32:
This version of Project Manager focuses on convenience and new features for export selected geometry.
- 'Save/Export Selected' - the ability to save selected geometry to different files when selection contains multiple objects or groups.
- 'Save/Export Selected' - new option to remove unused assets when save selected geometry to 3ds Max file.
- 'Save/Export Selected' - the ability to save without materials in Slate Material Editor now works properly.
- Adds support to create Arnold Proxy in 3ds Max 2020.
- Fixes an issue with duplicate material dialog when merge models as xRef.
Changes for Project Manager v.2.95.20:
- Adds support to 3ds Max 2020.
- A smarter method for setting up the pivot for meshes when exporting to a proxy.
- Some changes for saving a Proxy with material.
- Adds a new API method - MakeProxyFromFile. See the example in the file 'AddToForest.ms' in the 'presets' directory.
- Fixes an issue with API method 'ConvertToProxy'.
- Fixes an issue with creating the Final Render Proxy.
- Fixes an issue with creating the RedShift Proxy.
- Fixes some minor issues with renaming items in the listview.
- Fixes some issues with optimization when generating PDF.
- Fixes some minor issues with comparing external files with the same name but different content.
- Fixes some other minor issues.
Materials | |
HDRI | Asset Files |
Dimension maxscript
I make a simple maxscript , it can show the dimension of a line , hope you like it
0.21 update :
offset and mirror function for text
0.21 update :
offset and mirror function for text
SubMaterial Picker
Hi All,
That's a small tool that allows you to pick a sub material from viewport instead of the multimaterial. It automatically loads the material in SME or CME (depending on what you have open). Holding 'Shift', will act similar to default picker and it will load the source material.
This tool request came from Krešimir Jelušić on the Facebook group Stack (for more visit the link below). Dave Wortley (aka fb.me/MaxMadeEasy) also contributed with ideas and code. There is still some room from improvement but I'm not sure if I will have the time.
AutoBack File Loader Zorb
*v1.31 - Bug fixes, removed error on opening on some max versions
*v1.30 - Now supports displaying 133 different date formats!! (Use the 'Change Date Format' option in the right click menu)
*v1.21 - Updated for 2010 and added thumbnail support!
*v1.30 - Now supports displaying 133 different date formats!! (Use the 'Change Date Format' option in the right click menu)
*v1.21 - Updated for 2010 and added thumbnail support!
Tired of navigating to the autoback dir, selecting view as detail then sorting by date to find your latest autobak file. then comparing it to your last good saved file? This script will make it easy for you. Brings up a list of max files in your autobak dir, max hold files and your last opened file, sortable by date, size and name. Double clicking will load the file, right clicking will give you a delete option.Sort settings and files displayed are saved between sessions
Unzip to your Max root dir, will be available in macroscripts under 'Zorb Tools', or run it as a script from the scrips directory
3DS Max - Convert Unique Objects To Instances - Plugin
In this video, I will present you with a new plugin I created that converts unique object/objects into instances of a selected source object.
UniAttach-Detacher
v.2.99
Fixed bug of weld knots in spline by threshold 0.002 or attach spline
Исправлена ошибка спаивания узлов сплайна по порогу 0.002 или аттач сплайнов
Fixed bug of weld knots in spline by threshold 0.002 or attach spline
Исправлена ошибка спаивания узлов сплайна по порогу 0.002 или аттач сплайнов
Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach
Используя единственную горячую кнопку для Attach/Detach
incrementalSave
This macroscript is a replacement for the save function. It saves incremental file versions while keeping the name of the latest - most-up-to-date version always the same as the original file. This is good for XRef'ing because the filename does not change. Just add it to your File menu and/or define Ctrl+S as shortcut.
New: Old file versions will now be saved to a subdirectory
v0.61 update: Bug fix to handle non-standard number prefixes; small improvements to the UI and error messages
New: Old file versions will now be saved to a subdirectory
v0.61 update: Bug fix to handle non-standard number prefixes; small improvements to the UI and error messages